The group presentations were very enlightening in terms of seeing these theories in action and seeing the various ways the groups organized and presented their topics. In retrospect, I think our group focused more on content than concept, interaction and creativity. It was good to see that less content and more activity can be very effective in conveying the content. It also highlighted the overlaps and between the theories and concepts.
A couple of the presentations mentioned 'cognitive dissonance' or the gap between the learner and the new knowledge. While some of the curriculum in the program seems related to our previous personal experiences or courses (e.g. some of the psychology, some of the technical tools), I am certainly experiencing cognitive dissonance while trying to learn Flash. It is frustrating to try to learn it so quickly (although my friend warned me about it), but it is also motivating to have these assignments to apply the techniques we are learning.
It was good to peek at Second Life. I can see why this was such a popular activity. It is pretty amazing to be able to create yourself and your own "graphic novel" environment and virtually meet others with similar interests. Many libraries had (or maybe still have) islands on second life. The idea was to bring the services to where the users are. I am not sure how effective it was in terms of use (are people really thinking about their research/homework while in second life?) but it did help expand the concept of the library.
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